Skills

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 * Zombie: 2.0
 * Slime: 2.0
 * Iron_Golem: 2.0
 * Magma_Cube: 2.0
 * Skeleton: 3.0
 * Pig_Zombie: 3.0
 * Cave_Spider: 3.0
 * Silverfish: 3.0
 * Ghast: 3.0
 * Blaze: 3.0
 * Creeper: 4.0
 * Enderman: 4.0
 * Ender_Dragon: 8.0
 * Ender_Dragon: 8.0

Unarmed
Unarmed is a combat skill that is gained and leveled up by punching monsters in Paradise without any weapons.

Swords
Swords is a combat skill that is gained and leveled up by attacking monsters in Paradise with a sword. This can be any sword of any material. As you level this skill up, you will unlock abilities to make your enimies bleed to death.

Archery
Archery is a combat skill that is gained and leveled up by attacking monsters in Paradise with a bow and arrows. For every 50 levels your archery skill goes up, you will deliver 10% more damage per arrow.

Axes
Axes is a combat skill that is gained and leveled up by attacking monsters in Paradise with an Axe. The type of axe you use will deturmine the xp that is gained and damage delt. For every 10 levels, you will gain an extra .1% change to deal a critical damage attack. This means 100 levels will give you an extra 1%.

Taming
Taming is a combat skill that is gained by befriending a wolf by giving it bones. Once the wolf is on your side, the damage it does gives you xp. As this skill is leveled up your wolf will gain some impressive abilities. For example:


 * Level 50 - Your wolf gets a 50% chance to heal on attack.
 * Level 100 - Your wolf will be more consious of cactus and lava and will be immune to fall damage.
 * Level 250 - Your wolf will receive half damage and gains fire resistance.
 * Level 500 - Your wolf will receive 1/6th damage from explosions.
 * Level 750 - Your wolf will deal double damage.

Please note: This is an Air Nation only ability.

Misc Skills
In this section the skills of repair and acrobatics will be discussed.

Repair
This is a skill that is leveled up through repairing tools and armor that has been used and damaged. The repair process will require a iron block to use as the "anvil". Once you have placed your anvil, you will receive a message stating that you have placed it and can begin repairing.

Repairs will restore the durability bar of an item back to perfect. The higher level you are in the skill of repair, the more durability you add to its perfect durability bar. For every 100 levels you have, you will add an extra 20% to the bar.

To repair anything of the diamond family, you must have a base level of at least 50 repair.

Any enchantments on an item can not be kept once repaired. They will be lost.

To find what is required for the repair, it takes the same amount of the resource required to make or craft the item anyways. This means, for a diamond shovel, it is 1 diamond. So you may be asking, why not just make a new item instead of repairing it? The answer is if you get your item repaired by a very high level repairer, it will add way more life than just a new item.

Please note: This skill is only available to members of the Fire Nation.

Acrobatics
This is a skill that is levele up by throwing yourself off of cliffs. Fall damage has been turned on in Paradise. You will not be able to train this skill in the main world. To train, you just jump off of cliffs and the damage you get calculates the xp you gain. At levels, fall damage is reduced and eventually does not exist anymore. This can come in handy going on a mining trip and accidently falling into a revine.

Please note: This skill is only available to members of the Air Nation.

Last Notes
If you feel there is a skill that is too difficult to level up, let us know. But, these xp rates promise to make leveling up skills take time. We want our players to spend time getting them up, so they can benefit from the rewards at later levels.

Lastly, do not forget to check out the MCMMO wiki for the best information.